Feeds babylon.mesh.createMeshInstanceAndTransform: the mesh to instance and where to place the instance.
babylon.mesh.createMeshInstanceAndTransform
Optional
The mesh to make an instance of; it is hidden once instanced
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Where the instance is placed
The instance's rotation angles around X, Y and Z, in degrees
The instance's scale factors along X, Y and Z, 1 being unscaled
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Feeds
babylon.mesh.createMeshInstanceAndTransform: the mesh to instance and where to place the instance.