Feeds babylon.mesh.setPosition with a mesh, or an instance, and the point to place it at relative to its parent.
babylon.mesh.setPosition
Optional
The mesh or instance to move
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Where to place it, relative to its parent
Namespace: Bit › Inputs › BabylonMesh
Other symbols in Inputs.BabylonMesh:
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Feeds
babylon.mesh.setPositionwith a mesh, or an instance, and the point to place it at relative to its parent.